Navigating through the vast verse can be fraught with dangers, including intense battles where understanding offensive and defensive mechanics is crucial. As of 3.19, we delve into the intricacies of missile characteristics, classifications, tracking, and countermeasures to equip pilots with the necessary knowledge to dominate in combat scenarios.
Missile Classifications and Tracking Signals
Missiles are broadly classified into three types: Strike, Proximity, and Cluster.
- Strike Missiles: These detonate upon direct contact with the enemy, causing damage to the hull.
- Proximity Missiles: These are designed to explode when within a certain range of the target, damaging the shields of ships.
- Cluster Missiles: These break into smaller warheads, hitting a single target multiple times, albeit with lower damage.
The game features three types of missile tracking signals: Infrared (IR)/Heat Tracking, Electromagnetic Tracking, and Cross-Section Tracking.
- IR/Heat Tracking Signals: Each ship emits heat which radiates into space, making it detectable via IR/Heat Tracking Mechanism. This is the quickest tracking signal, represented by a fire symbol.
- Electromagnetic Tracking Signals: Ships also emit electromagnetic energy due to their Shields/Systems. These emissions can be detected and tracked. A medium-timed tracking signal, electromagnetic tracking is indicated by a lightning bolt symbol.
- Cross-Section Tracking Signals: This active system uses radar-like technology to detect objects or ships in the verse. Though it takes the longest time, it’s the most challenging to fool. The more substantial a target, the more effective this system becomes.
Sizing Up Missiles and Their Characteristics
Missiles vary from Size 1 to Size 4, with any size above considered a torpedo (Size 5, 7, and 9). The size determines the missile’s arming time, with smaller sizes boasting faster arming times.
Each size includes a variety of missiles with different tracking mechanisms and capabilities.
For instance, the Size 1 to Size 4 Missiles have varying arming and travel speeds, lock ranges, and missile types based on their sizes, while the Size 5 to Size 12 Torpedoes, equipped by specific types of ships, have their unique capabilities and tracking mechanisms.
Missile Racks and Their Configurations
Here’s an overview of the different missile rack configurations available:
|Name||Size||Missile Count||Missile Size|
|MSD-442 Missile Rack||4||4||2|
|MSD-582 Missile Rack||5||8||2|
|MSD-111 Missile Rack||1||1||1|
|MSD-481 Missile Rack||4||8||1|
|MSD-543 Missile Rack||5||4||3|
|MSD-524 Missile Rack||5||2||4|
|MSD-515 Missile Rack||5||1||5|
|MSD-341 Missile Rack||3||4||1|
|MSD-625 Missile Rack||6||2||5|
|MSD-322 Missile Rack||3||2||2|
In the heat of battle, several parameters govern missile behavior:
- Only four simultaneous missile locks can be initiated at a time, with one lock per rack.
- The missile locking process is sensitive to the target’s position. If a target manages to fly outside the locking cone, the missile will disarm, and the locking process must be reinitiated.
- Missiles do not have persistent knowledge about their target. If evaded, a missile will attempt to re-lock. If unsuccessful, it will self-detonate after a certain period.
- Firing different missile types simultaneously is not possible. Switching the missile type will cancel all existing locks.
- Missiles are now designed to respond properly to countermeasures, providing an extra layer of defensive strategy.
Countermeasures: Decoys and Noise Fields
Beyond the simple defensive maneuvers, the countermeasure management system provides two distinct options to counteract the missile threats: Decoys and Noise Fields.
Decoy: Decoys serve as false signal sources that attract incoming missiles. Once a decoy is exhausted, an incoming missile will try to regain a lock on its original target. Decoys can also be utilized to safeguard allied ships by diverting missile threats.
Noise Field: Noise fields create a small space where sensor signatures are actively distorted and jammed. This countermeasure fires a small projectile that explodes, spreading out particles that confuse sensor mechanisms. Under low signature conditions, pilots can use this cloud as a means to escape detection. However, this also temporarily incapacitates the deploying ship’s sensors, leading to radar contacts disappearing temporarily.
For larger ships, the effects of countermeasures are more pronounced, providing longer and stronger effects.
HUD Support for Missile and Countermeasure Management
The Heads-Up Display (HUD) offers several features:
- An ammo indicator is present, displaying the number of available countermeasures.
- A widget displays information about the currently selected missile, including the seeker type, the number of missiles left on the ship, and the number of active missile locks.
- The missile warning system now provides the estimated time-to-impact for each category of incoming missiles, assisting pilots in planning their defensive maneuvers effectively.
Understanding these intricacies of missile mechanics, countermeasure deployment, and HUD interactions helps pilots strategize and dominate in combat scenarios. Equipped with the right knowledge, pilots can enhance their combat effectiveness, creating thrilling and successful adventures in the verse!